create-architecture

Generate a master architecture document from GDDs, ADRs, and engine references.

Updated Apr 24, 2026
One-click install
npx skills add https://github.com/rakhnianskii9/God-Godot --skill create-architecture-rakhnianskii9
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: create-architecture
Source: https://github.com/rakhnianskii9/God-Godot/tree/main/.github/skills/create-architecture
Command: npx skills add https://github.com/rakhnianskii9/God-Godot --skill create-architecture-rakhnianskii9

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Consolidates GDDs, the systems index, ADRs, and the engine reference data into a single, up-to-date master architecture document, ensuring engine-version alignment and early risk flagging before coding begins.

Core Features & Use Cases

  • Automated generation of a complete architecture blueprint from design documents and ADRs.
  • Engine-version awareness that flags gaps and validates decisions against the pinned engine.
  • A ready-to-publish architecture document at docs/architecture/architecture.md to guide sprint planning and handoffs.

Quick Start

Run the architecture-creator to generate docs/architecture/architecture.md from the current project context.

Frequently Asked Questions about create-architecture

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a master architecture document from a game design document?

Generate a master architecture document by synthesizing your GDD, systems index, ADRs, and engine reference library into a single blueprint. The output is a ready-to-publish architecture.md file that guides sprint planning and handoffs.

What's the best way to align game architecture planning with a specific engine version?

Align game architecture with a specific engine version by validating your design decisions and systems index against the pinned engine reference library. This flags gaps and version mismatches early, before coding begins, ensuring your architecture document stays accurate.

How do I consolidate ADRs and GDDs into one architecture document?

Consolidate ADRs and GDDs by synthesizing them with the systems index and engine reference data into a master architecture blueprint. This automated process produces a baseline document at docs/architecture/architecture.md to guide ADRs and gate decisions.

When do I need a master architecture blueprint for game development?

You need a master architecture blueprint during end-to-end game architecture planning, from discovery through documentation. It is required when consolidating multiple design documents, validating engine-version alignment, and flagging risks before starting implementation.

Can I flag architecture risks before coding begins in game engineering?

Yes, architecture risks are flagged during the blueprint generation process by validating your consolidated GDDs and systems index against the engine reference library. This early risk flagging identifies gaps and misalignments before development starts.

Does this architecture document generation work without existing ADRs?

The architecture document generation synthesizes GDDs, the systems index, ADRs, and the engine reference library. While existing ADRs enrich the blueprint, the produced architecture.md serves as a baseline to guide the creation of future ADRs and gate decisions.