create-architecture

Generates master architecture documents from GDDs, ADRs, engine references.

Updated Mar 26, 2026
One-click install
npx skills add https://github.com/LordKuper/agentic-game-studio --skill create-architecture-lordkuper
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: create-architecture
Source: https://github.com/LordKuper/agentic-game-studio/tree/main/.claude/skills/create-architecture
Command: npx skills add https://github.com/LordKuper/agentic-game-studio --skill create-architecture-lordkuper

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Guides architects to produce a master game architecture document by synthesizing GDDs, the systems index, existing ADRs, and the engine reference library, ensuring alignment with the pinned engine version.

Core Features & Use Cases

  • Auto-generates the design/architecture/architecture.md blueprint from game design documents, ADRs, and engine references.
  • Engine-version-aware: flags knowledge gaps and enforces decisions against the pinned engine version.
  • Supports guided, phase-based workflows (Phase 0 to Phase 7) and gate checks for architecture readiness.

Quick Start

Run the skill to generate the master architecture document at design/architecture/architecture.md using the current project context.

Frequently Asked Questions about create-architecture

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a game architecture document from existing game design documents and ADRs?

Generate a game architecture document by synthesizing GDDs, the systems index, existing ADRs, and engine references into a master blueprint at design/architecture/architecture.md.

What is the best way to validate game architecture decisions against a specific engine version?

Validate game architecture decisions using engine-version-awareness to flag knowledge gaps and enforce decisions against the pinned engine version during blueprint generation.

How do I audit architecture readiness across project phases from Phase 0 to Phase 7?

Audit architecture readiness by running guided phase-based workflows from Phase 0 to Phase 7 with gate checks to validate the master game architecture document.

Can I generate specific architecture views like data-flow and api-boundaries instead of the full document?

Generate specific architecture views using argument modes like full, layers, data-flow, api-boundaries, and adr-audit to target desired sections of the master blueprint.

Do I need project context and a systems index to draft the master game architecture blueprint?

Drafting the master game architecture blueprint requires access to project context, synthesizing the systems index, GDDs, and engine reference library.

Why does my game architecture blueprint flag knowledge gaps during generation?

Game architecture blueprints flag knowledge gaps because the engine-version-aware validation checks synthesized ADRs and engine references against the pinned engine version.