create-epics

Create game development epics from GDDs and architecture documents.

Updated May 16, 2026
One-click install
npx skills add https://github.com/SeongHuni/LightNShadowSurviver --skill create-epics-seonghuni
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: create-epics
Source: https://github.com/SeongHuni/LightNShadowSurviver/tree/main/GameStudio/codex/skills/create-epics
Command: npx skills add https://github.com/SeongHuni/LightNShadowSurviver --skill create-epics-seonghuni

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill aids in organizing game development by structuring approved game design documents (GDDs) and architecture into epics, enhancing project management and coordination.

Core Features & Use Cases

  • Epic Creation: Automates the translation of GDDs into structured epics, mapping to architectural modules.
  • Scope Definition: Defines the scope, ownership, risks, and requirements for each epic.
  • Review Integration: Integrates with review processes to ensure epics align with project vision.

Quick Start

Run /create-epics [system-name | layer: foundation|core|feature|presentation | all] [--review full|lean|solo]

Frequently Asked Questions about create-epics

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create epics from a game design document automatically?

Epic creation from a GDD involves automating the translation of approved game design documents into structured epics, mapping them directly to architectural modules to define scope, ownership, risks, and requirements.

What is the best way to structure epics based on architectural layers in game development?

Structuring epics by architectural layers in game development involves mapping them to foundation, core, feature, or presentation layers, ensuring each epic aligns with specific architectural modules and project vision.

Can I define scope and ownership for game development epics using GDD processing?

Yes, GDD processing allows you to define scope, ownership, risks, and requirements for each epic, ensuring that architectural layering and epic scope align with your approved game design documents.

Do I need architecture documents and control manifests to generate game development epics?

Yes, generating game development epics requires access to approved game design documents, architecture documents, and control manifests to accurately handle architectural layering and scope definition.

How does the review mode work when creating epics from architecture mapping?

Review mode during architecture mapping and epic creation integrates with review processes using full, lean, or solo modes to ensure generated epics align with the overall project vision and requirements.