What problem does it solve? Breaking a large game development epic into small, implementable stories is error-prone: stories lose traceability to design requirements, miss architectural guidance, or lack testable acceptance criteria. This Skill automates that decomposition while enforcing traceability to GDD requirements, ADR decisions, and control manifest rules. ## Core Features & Use Cases - Epic-to-Story Decomposition: Reads an epic, its GDD, governing ADRs, and the control manifest, then groups acceptance criteria into right-sized stories (~2-4 hour sessions) classified by type (Logic, Integration, Visual/Feel, UI, Config/Data). - Traceability Enforcement: Each story embeds its TR-ID from the tr-registry, governing ADR guidance, engine risk level, and required test evidence path; stories blocked by Proposed ADRs are flagged automatically. - QA Gate Integration: Optionally spawns a qa-lead gate (QL-STORY-READY) to validate testability, generating Given/When/Then test specs or manual verification steps embedded in each story file. - Use Case: After running create-epics for a combat system, run this Skill to produce story-001 through story-00N files under production/epics/combat/, each ready for story-readiness and dev-story implementation. ## Quick Start Ask the AI to run $ai-game-studio:create-stories for your epic slug, for example: break the combat epic into implementable stories.