What problem does it solve?
This Skill transforms a large game-development epic into focused, implementable stories while preserving traceability to GDD requirements, architecture decisions, control-manifest rules, and QA evidence.
Core Features & Use Cases
- Epic Decomposition: Breaks acceptance criteria into appropriately sized stories ordered by dependency and implementation priority.
- Traceability and Governance: Links each story to stable requirement IDs, governing ADRs, engine risks, control-manifest rules, and implementation guidance.
- QA Readiness: Classifies story types and produces automated test specifications or manual verification steps appropriate to each type.
- Workflow Integration: Updates epic and project indexes, validates referenced ADRs, supports review modes, and guides the next readiness and implementation steps.
- Use Case: For a Godot game epic such as combat, use this Skill to create a complete set of dependency-ordered stories with acceptance criteria, test evidence requirements, and architecture guidance ready for development.
Quick Start
Run the create-stories skill for an epic slug or epic path, optionally specifying full, lean, or solo review mode.