create-stories

Decompose game design epics into implementable development stories from GDDs and ADRs.

Updated Apr 15, 2026
One-click install
npx skills add https://github.com/sumilee-pcu/game2026 --skill create-stories-sumilee-pcu
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: create-stories
Source: https://github.com/sumilee-pcu/game2026/tree/main/.claude/skills/create-stories
Command: npx skills add https://github.com/sumilee-pcu/game2026 --skill create-stories-sumilee-pcu

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill solves the challenge of breaking down high-level game design epics into manageable, implementable tasks while ensuring full traceability to GDD requirements and architectural decisions.

Core Features & Use Cases

  • Automated Decomposition: Automatically parses GDDs, ADRs, and control manifests to generate structured story files.
  • QA Integration: Enforces a readiness gate where the QA lead defines concrete test cases for every story before development begins.
  • Traceability: Links every story to specific TR-IDs and governing ADRs, ensuring architectural consistency across the project.

Quick Start

Use the create-stories skill to break the combat epic into individual development stories.

Frequently Asked Questions about create-stories

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I decompose game design epics into actionable development stories?

Decomposing game design epics involves parsing Game Design Documents and Architectural Decision Records to generate granular, traceable development stories mapped to specific technical requirements and QA test cases.

What is the best way to ensure traceability between game development stories and architectural decisions?

Ensuring traceability requires linking every generated development story to specific technical requirement IDs and governing Architectural Decision Records, maintaining architectural consistency across the game project.

How do I integrate QA test cases before game development begins?

Integrating QA test cases before development requires enforcing a readiness gate where the QA lead defines concrete test cases for every story, ensuring testability prior to implementation.

Can I use architectural guardrails to constrain game story generation?

Applying architectural guardrails constrains story generation by enforcing engine-specific constraints and rules defined within the project control manifest during the decomposition process.

Do I need a Game Design Document to break down game epics into tasks?

A Game Design Document is required to break down epics, as the automated decomposition process parses GDD requirements alongside architectural decision records to generate structured story files.