creature-animate
CommunityTurn staging creature images into idle sprites.
Authormrohrssen
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Converts staging creature PNGs into game-ready idle sprites for use in asset pipelines, reducing manual animation work.
Core Features & Use Cases
- Automates the end-to-end idle sprite generation from staging assets, including background removal, frame extraction, and WebP sprite output.
- Produces both animated idle WebP and a static fallback for broad compatibility, with a configurable pipeline via WAN 2.2 and ComfyUI.
- Use Case: When you have new creatures staged as PNGs, run this to generate ready-to-use idle animations for the game.
Quick Start
Run the staging-creature animation pipeline to generate idle sprites from data/creature-staging-images.
Dependency Matrix
Required Modules
None requiredComponents
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: creature-animate Download link: https://github.com/mrohrssen/Koto2/archive/main.zip#creature-animate Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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