creature-animate

Community

Turn staging creature images into idle sprites.

Authormrohrssen
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Converts staging creature PNGs into game-ready idle sprites for use in asset pipelines, reducing manual animation work.

Core Features & Use Cases

  • Automates the end-to-end idle sprite generation from staging assets, including background removal, frame extraction, and WebP sprite output.
  • Produces both animated idle WebP and a static fallback for broad compatibility, with a configurable pipeline via WAN 2.2 and ComfyUI.
  • Use Case: When you have new creatures staged as PNGs, run this to generate ready-to-use idle animations for the game.

Quick Start

Run the staging-creature animation pipeline to generate idle sprites from data/creature-staging-images.

Dependency Matrix

Required Modules

None required

Components

scripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: creature-animate
Download link: https://github.com/mrohrssen/Koto2/archive/main.zip#creature-animate

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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