creature-forge

Community

Turn words into unforgettable game creatures.

Authormrohrssen
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Design teams and AI-assisted workflows with a single skill that turns an English word into a fully fleshed in-game creature, including a name, JPDB-backed vocab, a learnset, archetype, element, visual concept, and concept art preview data.

Core Features & Use Cases

  • End-to-end creature generation: from base word to a named, data-backed creature ready for integration into a JPDB-based vocabulary RPG.
  • Modular subagents: four subagents handle name vocab, learnset, identity/modifier, and visuals, all sharing a baton for coherence.
  • Use Case: rapid prototyping of creatures that align with language-learning goals and JPDB data, enabling designers to iterate on concept, visuals, and moves.

Quick Start

Provide an English word to begin the Creature Forge flow.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: creature-forge
Download link: https://github.com/mrohrssen/Koto2/archive/main.zip#creature-forge

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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