design-procedural-gen
CommunityGenerate unique maps, dungeons, and more with procedural generation.
Authorfcsouza
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill streamlines the creation of procedurally generated maps, dungeons, and content for games and applications, reducing the time and effort required to produce diverse and scalable environments.
Core Features & Use Cases
- Procedural Map Generation: Dynamically create maps for games and simulations with algorithms that mimic natural processes and patterns.
- Dungeon Generation: Automatically generate intricate and balanced dungeons using binary space partitioning and other techniques.
- Use Case: For game developers looking to implement diverse levels in their games, this skill can help create a wide range of environments that feel unique with each playthrough.
Quick Start
Generate a procedural dungeon with 'dungeon-generator --seed "my-seed-123" --width 80 --height 60'.
Dependency Matrix
Required Modules
mulberry32dungeon-generatorloot-table
Components
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: design-procedural-gen Download link: https://github.com/fcsouza/agent-skills/archive/main.zip#design-procedural-gen Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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