design-review

Audit game design documents for completeness, consistency, and implementability.

1|Updated May 15, 2026
One-click install
npx skills add https://github.com/dnkrow/skill --skill design-review-dnkrow
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: design-review
Source: https://github.com/dnkrow/skill/tree/main/claude-global/design-review
Command: npx skills add https://github.com/dnkrow/skill --skill design-review-dnkrow

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It helps game designers and teams catch missing sections, unclear rules, broken dependencies, and cross-system inconsistencies in a GDD before programmers start building from it.

Core Features & Use Cases

  • Structural completeness review: Checks a Design Document Standard checklist (overview, fantasy, rules, formulas, edge cases, dependencies, tuning knobs, acceptance criteria).
  • Consistency & implementability audit: Verifies formulas and edge cases align with described behavior, and flags underspecified “hand-wave” sections that would force guessing.
  • Dependency graph validation: Uses local file discovery to confirm that each declared dependency’s GDD exists on disk and reports missing references.
  • Optional multi-agent adversarial specialist review (full depth): Delegates critical review work across game design and systems design domains (plus additional specialists depending on what the GDD covers), then synthesizes a senior verdict.
  • Use Case: Run a comprehensive pre-implementation review of a game design document to reduce rework and design drift during production.

Quick Start

Ask for a full or lean review by running the skill on your design document path with an optional depth flag.

Frequently Asked Questions about design-review

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I review a game design document for completeness before handing it to programmers?

To review a game design document for completeness, run a structural checklist covering the overview, fantasy, rules, formulas, edge cases, and dependencies. This validates the GDD against design standards and outputs a structured verdict with blocking revisions.

What is dependency validation in GDD pre-production QA?

Dependency validation in GDD pre-production QA uses local file discovery to confirm that each declared dependency's design document exists on disk. It checks file paths via globs and reports missing references to prevent broken cross-system links during implementation.

Can I run a consistency check on game design formulas and edge cases?

Yes, you can run a consistency check on game design formulas and edge cases. The audit verifies that mathematical formulas align with described behavior and flags underspecified hand-wave sections that would force programmers to guess during implementation.

How do I audit systems design dependencies using local file discovery?

You audit systems design dependencies by running a review skill on your design document path. It validates dependency GDD file existence via local globs, ensuring cross-system references resolve correctly before production starts.

What is the difference between lean and full multi-agent GDD review modes?

Lean mode performs a direct review of the game design document, while full mode spawns specialist Tasks for adversarial review across game design and systems domains. Full mode synthesizes a senior verdict, whereas lean provides faster standard compliance verification.

Why does my game design document need implementability verification before production?

Game design documents need implementability verification to catch missing sections, unclear rules, and broken dependencies before coding starts. This pre-implementation audit reduces rework and design drift by forcing designers to specify tuning knobs and acceptance criteria.