design-review

Review game design documents for completeness, consistency, and implementability.

14|1|Updated Apr 12, 2026
One-click install
npx skills add https://github.com/Euraika-Labs/Codex-Code-Game-Studios --skill design-review-euraika-labs
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: design-review
Source: https://github.com/Euraika-Labs/Codex-Code-Game-Studios/tree/main/.agents/skills/design-review
Command: npx skills add https://github.com/Euraika-Labs/Codex-Code-Game-Studios --skill design-review-euraika-labs

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Identifies gaps, inconsistencies, and impracticalities in game design documents so engineers can implement with confidence.

Core Features & Use Cases

  • Completeness checks ensure all required sections and alignment with project standards exist.
  • Consistency validation checks for logical coherence, dependencies, and tonal consistency with design pillars.
  • Guided workflow provides structured Phase-based analysis and optional depth for specialist reviews.

Quick Start

Read the target design document and run the design-review skill to surface blockers before handoff to programmers.

Frequently Asked Questions about design-review

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check a game design document for completeness and consistency before coding begins?

To review a game design document for completeness and consistency before coding begins, you analyze the artifact against project standards, design pillars, and dependencies. This validates internal logic and engineering alignment to ensure implementability.

What is phase-based analysis in design review?

Phase-based analysis in design review is a guided workflow mechanism that structures the validation process into sequential phases. It applies depth options to evaluate dependency validation and traceability to production standards systematically.

How do I validate dependencies and alignment with design pillars in a game design document?

You validate dependencies and alignment with design pillars by running a consistency validation check on the game design document. This process verifies logical coherence, tonal consistency, and dependency requirements against the established project pillars.

Can I use a design review skill to ensure traceability to AGENTS.md and production standards?

Yes, you can use a design review skill to enforce traceability to AGENTS.md and production standards. It verifies the design document includes required frontmatter and aligns with engineering constraints before handoff to programmers.

Does design review require specific document formats or frontmatter to run a consistency check?

Design review requires the game design document to include specific frontmatter with a name and description. It uses this structured metadata to execute completeness checks and phase-based analysis for reproducible reviews.

What is the best way to surface engineering blockers in game design documents?

The best way to surface engineering blockers in game design documents is to perform an implementability review validating dependencies and engineering alignment. This identifies gaps and impracticalities so engineers can implement with confidence.