What problem does it solve?
This Skill guides you through producing a complete, consistent, section-by-section Game Design Document (GDD) for a single game system, while pulling in required cross-system context and dependencies so you don’t design in isolation.
Core Features & Use Cases
- Guided, section-by-section authoring for the full system GDD (Overview through Acceptance Criteria), with structured questions and incremental drafts.
- Context-first design by reading the game concept, systems index, entity registry facts (when available), and prior consistency failure patterns to reduce contradictions.
- Dependency-aware integration that identifies upstream/downstream systems and surfaces interface, formula, and edge-case assumptions that must be respected.
- Retrofit support to fill only missing or placeholder sections without overwriting existing content.
Quick Start
Use the command /design-system combat-system to design the combat system from scratch using the current game concept and systems index.