What problem does it solve?
Turns vague system ideas into a structured, section-complete GDD by guiding you through every required section, using existing documentation and dependency context to avoid contradictions.
Core Features & Use Cases
- Guided, section-by-section authoring: Prompts you through Overview, Player Fantasy, Detailed Design/Rules, Formulas, Edge Cases, Dependencies, Tuning Knobs, and Acceptance Criteria.
- Context-aware and dependency-respecting: Reads game concept and systems index, pulls cross-system facts from the entity registry, and surfaces past consistency failures and dependency constraints before you write.
- Incremental editing with retrofit safety: In retrofit mode, fills only missing or placeholder sections and never overwrites existing section content.
- Review modes and gated approvals: Supports review modes (full/lean/solo) and enforces approval prompts per section so changes are deliberate.
Quick Start
Use the command /design-system movement to walk through writing the full GDD for the movement system in your design/gdd folder.