design-system

Generate section-by-section game design documents for single game systems.

Updated Dec 22, 2024
One-click install
npx skills add https://github.com/imgamer/AILearn --skill design-system-imgamer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: design-system
Source: https://github.com/imgamer/AILearn/tree/main/game-studios/Claude-Code-Game-Studios-e375f/.claude/skills/design-system
Command: npx skills add https://github.com/imgamer/AILearn --skill design-system-imgamer

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It helps you create a complete game design document (GDD) for one game system without missing required sections or breaking cross-system consistency, by guiding you through each part while reading the project’s existing context first.

Core Features & Use Cases

  • Guided section-by-section GDD writing: Walks you through required sections (overview, fantasy, core rules, formulas, edge cases, dependencies, tuning knobs, acceptance criteria) and writes incrementally to the right file.
  • Context-aware consistency: Automatically reads game concept, systems index, relevant registry facts, and prior consistency failure patterns, then surfaces constraints before drafting.
  • Dependency-aware collaboration: Identifies upstream/downstream systems, extracts their key interfaces and assumptions, and warns you about undesigned dependencies.
  • Safe retrofit mode: Detects which sections are missing or placeholder-only and fills only those without overwriting existing content.

Quick Start

Use the design-system skill to author the movement system by running: /design-system movement

Frequently Asked Questions about design-system

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write a game design document for a single system without missing required sections?

A guided game design document (GDD) system authors a complete single-system GDD section-by-section, walking you through core rules, formulas, and acceptance criteria to ensure no required sections are missed.

What is retrofit mode for game design documents?

Retrofit mode for game design documents detects which sections are missing or contain only placeholders, filling in those specific gaps without overwriting your existing completed content.

How do I maintain cross-system consistency when drafting a new game system?

To maintain cross-system consistency, the drafting process reads the game concept and systems index first, resolves dependencies, and surfaces upstream and downstream constraints before writing.

Do I need a systems index and game concept file before authoring a GDD?

Yes, authoring a structured GDD requires reading prerequisite documents like the game concept and systems index to map dependencies and enforce consistency across the project.

What's the best way to map dependencies for systems design in game development?

Dependency mapping for systems design is handled by identifying upstream and downstream systems, extracting their key interfaces and assumptions, and warning you about undesigned dependencies before drafting.

Can I specify formulas and tuning knobs incrementally during game systems design?

Yes, game systems design supports incremental drafting by guiding you through structured sections including formula specification, tuning knobs, and edge cases, writing each to the correct file.