dev-tools-pack

Automate UrhoX Lua game development tasks including code generation and review.

Updated May 16, 2026
One-click install
npx skills add https://github.com/haitao2016/--Skill --skill dev-tools-pack
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: dev-tools-pack
Source: https://github.com/haitao2016/--Skill/tree/main/dev-tools-pack
Command: npx skills add https://github.com/haitao2016/--Skill --skill dev-tools-pack

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires urho3d, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill addresses the repetitive and time-consuming tasks faced by UrhoX Lua game developers, automating various aspects of the game development process.

Core Features & Use Cases

  • Game Module Scaffold: Generate boilerplate code for common game subsystems like inventory, dialogue, and AI.
  • Code Review: Inspect UrhoX Lua code for common pitfalls, performance issues, and adherence to best practices.
  • Game Design Doc: Generate structured game design documents (GDD) based on user input.
  • TapTap Store Listing: Create professional store listings and meta-data for TapTap.
  • Dev Log Generator: Automate the creation of development logs and change logs.
  • Game Promo Copy: Generate promotional copy for social media, updates, and more.
  • Use Case: A game developer can use this Skill to quickly generate a game module scaffold for a new inventory system, review their code for potential issues, and create a professional store listing for their game.

Quick Start

Use the dev-tools-pack skill to generate a game module scaffold for a new inventory system.

Frequently Asked Questions about dev-tools-pack

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate UrhoX Lua game module scaffolds for common subsystems?

To generate UrhoX Lua game module scaffolds, use this toolset to create boilerplate code for common subsystems like inventory, dialogue, and AI. It automates the generation process, providing you with the foundational Lua scripts needed to start building game features quickly.

Can I automate code review for Urho3D Lua scripts?

Yes, you can automate code review for Urho3D Lua scripts. This tool inspects your Lua code to identify common pitfalls, performance issues, and deviations from best practices, helping you maintain high code quality without manual line-by-line checking.

What's the best way to create a game design document from basic ideas?

The best way to create a game design document (GDD) from basic ideas is to input your concepts into this generator. It automatically structures your input into a professional GDD, ensuring all standard design sections are covered for your UrhoX game.

Do I need Urho3D engine knowledge to use these Lua automation scripts?

Yes, you need Urho3D engine and Lua scripting knowledge to use these automation scripts effectively. The toolset generates boilerplate and reviews code specific to the UrhoX architecture, requiring a foundational understanding of the engine to implement the outputs correctly.

How do I write promotional copy and TapTap store listings for my game?

To write promotional copy and TapTap store listings, use the dedicated content generation features. It automatically creates professional store metadata and social media promotional text based on your game details, streamlining your marketing workflow.

Are there limitations when automating development logs for UrhoX games?

A limitation when automating development logs for UrhoX games is that the generator requires structured input regarding your updates to produce accurate change logs. It automates the formatting and structuring, but cannot generate log content without explicit details of the changes made.