ending-check

Evaluate story conditions to predict accessible endings from game variables.

6|Updated Apr 5, 2026
One-click install
npx skills add https://github.com/icepeng/agentchan --skill ending-check
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ending-check
Source: https://github.com/icepeng/agentchan/tree/main/example_data/library/templates/three-winds-ledger/skills/ending-check
Command: npx skills add https://github.com/icepeng/agentchan --skill ending-check

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill helps storytellers and developers automatically assess multiple story endings to determine which are currently accessible based on story conditions.

Core Features & Use Cases

  • Outcome Evaluation: Determines whether specific story endings are achievable given the current story state.
  • Closest Ending Identification: Calculates how close certain story branches are to unlocking.
  • Use Case: During interactive storytelling, quickly evaluate which endings are available or nearly accessible based on player choices and story state, facilitating dynamic narrative adjustments.

Quick Start

Use the ending-check skill to analyze the current story state and determine which endings are open or nearly accessible based on current game variables.

Frequently Asked Questions about ending-check

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I evaluate story endings based on player choices in interactive narratives?

To evaluate story endings based on player choices, you can parse the current game variables and story state. This allows you to determine which specific narrative branches are currently accessible or nearly unlocked during interactive storytelling.

What is the best way to predict accessible story branches during game design?

Predicting accessible story branches involves evaluating logical conditions against current game variables. This process identifies which narrative endings are achievable and calculates how close other story branches are to unlocking.

Can I check how close a story ending is to unlocking for dynamic narrative adjustments?

Yes, you can check how close a story ending is to unlocking by evaluating story conditions. This calculates the proximity of certain story branches to becoming accessible, facilitating dynamic narrative adjustments based on player choices.

How do I manage narrative flow by evaluating current game variables?

Managing narrative flow requires parsing story state and evaluating logical conditions against current game variables. This guides story branching by automatically assessing multiple endings to determine which are accessible.

Does evaluating story endings require parsing specific story state data?

Yes, evaluating story endings requires parsing story state data. The system needs current game variables and player choices to evaluate logical conditions and accurately predict which interactive narrative endings are available.