environment-hazard-system

Implements hunger, thirst, temperature and atmospheric hazard mechanics for Unity 6+ games.

71|11|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/nlelouche/Unity-SkillForge --skill environment-hazard-system
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: environment-hazard-system
Source: https://github.com/nlelouche/Unity-SkillForge/tree/main/.agent/skills/03-simulation-strategy/environment-hazard-system
Command: npx skills add https://github.com/nlelouche/Unity-SkillForge --skill environment-hazard-system

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and templates (resource) components.

What problem does it solve?

This Skill addresses the need to implement and manage survival mechanics such as hunger, thirst, and temperature, as well as environmental hazards like radiation, crucial for immersive survival game experiences.

Core Features & Use Cases

  • Survival Stat Management: Tracks and decays core survival needs (Hunger, Thirst, Oxygen).
  • Environmental Hazards: Manages effects of temperature and atmospheric dangers.
  • Status Effects: Implements buffs and debuffs.
  • Use Case: In a post-apocalyptic survival game, this skill would manage the player's hunger and thirst, and apply damage if they enter a radioactive zone.

Quick Start

Use the environment-hazard-system skill to add a hunger system with a decay rate of 0.5 per second.

Frequently Asked Questions about environment-hazard-system

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement hunger and thirst decay mechanics for a survival game?

Survival stat decay mechanics are implemented using a tick-based system that tracks core needs like hunger and thirst, applying configurable decay rates such as 0.5 per second to manage player stats over time.

Can I apply zone-based environmental hazards like radiation damage in Unity?

Yes, you can apply zone-based environmental hazards like radiation damage in Unity by using zone-based modifiers that trigger atmospheric dangers and status effects when players enter specific hazardous areas.

Does this survival hazard system work with any Unity render pipeline?

This survival hazard system works with any Unity render pipeline and requires Unity 6 or higher to properly manage survival stats, environmental effects, and status effects.

What's the best way to manage temperature and atmospheric status effects?

The best way to manage temperature and atmospheric status effects is through a dedicated system that handles environmental hazards and applies buffs or debuffs to players based on their surroundings and stat thresholds.

How do I set up a survival system that tracks oxygen levels alongside hunger?

You set up a survival system tracking oxygen and hunger by implementing stat management that decays multiple survival needs simultaneously using a unified tick-based system, updating all vital stats consistently.