Fleet Diorama

Create and validate Victoria 3 fleet diorama files with locators and attachments.

21|8|Updated Jun 23, 2025
One-click install
npx skills add https://github.com/mattia2110/tech-and-res --skill fleet-diorama
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Fleet Diorama
Source: https://github.com/mattia2110/tech-and-res/tree/main/.agents/skills/fleet_diorama
Command: npx skills add https://github.com/mattia2110/tech-and-res --skill fleet-diorama

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

The Fleet Diorama skill guides the creation, editing, and review of naval diorama files for Victoria 3, ensuring a consistent structure and correct linkages between locators, attached units, and the underlying fleet entities.

Core Features & Use Cases

  • Provides a workflow for defining fleet, battle_side, and blockade dioramas, including unit_composition, locators, and attaches.
  • Verifies locator names, attachment mappings, and references to gfx/map/fleet_entities and common combat_unit_groups.
  • Offers templates and validation steps to align mod content with vanilla references while enabling custom configurations.

Quick Start

Define a new fleet diorama by specifying the group, distance, and a balanced unit_composition, then attach locators to combat_unit_groups with visibility conditioned on scope:num_units.

Frequently Asked Questions about Fleet Diorama

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a Victoria 3 naval diorama file structure?

To create a Victoria 3 fleet diorama, specify the group, distance, and unit_composition, then attach locators to combat_unit_groups with visibility conditioned on scope:num_units within the gfx/map/fleet_dioramas directory.

How do fleet diorama locators link to Victoria 3 fleet entities?

Fleet diorama locators link to Victoria 3 fleet entities through attachment mappings that cross-reference gfx/map/fleet_entities and common combat_unit_groups to ensure correct unit visibility and positioning.

What is a unit_composition in a Victoria 3 fleet diorama?

A unit_composition in a Victoria 3 fleet diorama defines the balanced set of naval units assigned to a fleet, battle_side, or blockade scene, with their visibility driven by the scope:num_units variable.

Does the Fleet Diorama workflow validate references to combat_unit_groups?

Yes, the workflow validates references to combat_unit_groups by verifying locator names and attachment mappings against vanilla references in gfx/map/fleet_entities to ensure mod content aligns correctly.

Can I add custom scripts and assets directories to Victoria 3 fleet dioramas?

Yes, you can add custom scripts, references, and assets directories to Victoria 3 fleet dioramas, with the workflow noting support for these optional directories when present in the mod structure.

What types of naval dioramas can I define for Victoria 3?

You can define fleet, battle_side, and blockade dioramas for Victoria 3, configuring each scene's unit_composition and locators to align with the corresponding combat_unit_groups and fleet entities.