forge-hdr-tone-mapping
OfficialHDR tone-mapping for SDL GPU projects
Authorcode-review-benchmark
Version1.0.0
Installs0
System Documentation
What problem does it solve?
HDR tone mapping enables scenes with high dynamic range to display correctly on SDR displays by rendering to a floating-point target and tone-mapping to the swapchain. It preserves detail in bright highlights and provides a filmic look.
Core Features & Use Cases
- Two-pass HDR rendering: scene → HDR target, then tone map to the swapchain using Reinhard or ACES.
- Exposure control and configurable tonemapping operators for flexible looks.
- Use Case: integrate into SDL GPU projects to upgrade visual quality of real-time scenes, shadows, and highlights.
Quick Start
Create a floating-point HDR render target, implement a tone-mapping pass, and output to the swapchain.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-hdr-tone-mapping Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-hdr-tone-mapping Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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