forge-hdr-tone-mapping

Official

HDR tone-mapping for SDL GPU projects

Authorcode-review-benchmark
Version1.0.0
Installs0

System Documentation

What problem does it solve?

HDR tone mapping enables scenes with high dynamic range to display correctly on SDR displays by rendering to a floating-point target and tone-mapping to the swapchain. It preserves detail in bright highlights and provides a filmic look.

Core Features & Use Cases

  • Two-pass HDR rendering: scene → HDR target, then tone map to the swapchain using Reinhard or ACES.
  • Exposure control and configurable tonemapping operators for flexible looks.
  • Use Case: integrate into SDL GPU projects to upgrade visual quality of real-time scenes, shadows, and highlights.

Quick Start

Create a floating-point HDR render target, implement a tone-mapping pass, and output to the swapchain.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: forge-hdr-tone-mapping
Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-hdr-tone-mapping

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.