forge-normal-maps

Official

Tangent-space normal mapping for richer surfaces.

Authorcode-review-benchmark
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Extend 3D SDL GPU projects with per-pixel surface detail by adding tangent-space normal mapping, enabling richer visuals without increasing geometry.

Core Features & Use Cases

  • Extend vertex layout with tangent data and compute a TBN matrix in the vertex shader.
  • Sample and decode normal maps in the fragment shader to perturb normals per texel.
  • Use with models lacking tangents by optionally computing tangents on import.
  • Use Case: elevate a textured mesh to show fine surface details like bumps and grooves on characters or props.

Quick Start

Update the vertex format to include a vec4 tangent, implement TBN construction in the vertex shader, and sample a normal map in the fragment shader to influence lighting.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

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Please help me install this Skill:
Name: forge-normal-maps
Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-normal-maps

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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