forge-shader-grid
OfficialProcedural anti-aliased grid floors for SDL3 GPUs.
Authorcode-review-benchmark
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Adds a reusable, texture-free ground grid to real-time SDL3 GPU scenes, enabling crisp, scalable floor visuals without external art assets.
Core Features & Use Cases
- Procedural grid generation in the fragment shader with fwidth-based anti-aliasing.
- Supports multi-pipeline rendering in a single render pass to mix grid visuals with models.
- Useful for debug visualization, scene setup, and rapid prototyping of ground planes.
Quick Start
Create the grid pipeline, bind the grid shaders, upload the grid geometry, and render a quad on the XZ plane.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-shader-grid Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-shader-grid Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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