galaxy-ai-and-techtree

Configure AI behavior and tech-tree management for StarCraft 2 maps.

7|1|Updated Mar 24, 2026
One-click install
npx skills add https://github.com/KimPlaybit/Starcraft-2-Editor-Skills --skill galaxy-ai-and-techtree
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: galaxy-ai-and-techtree
Source: https://github.com/KimPlaybit/Starcraft-2-Editor-Skills/tree/main/.agents/skills/galaxy-ai-and-techtree
Command: npx skills add https://github.com/KimPlaybit/Starcraft-2-Editor-Skills --skill galaxy-ai-and-techtree

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

AI and tech-tree management for StarCraft 2 maps, enabling deterministic melee AI initialization, wave-based difficulty, and tactical AI helpers in Galaxy scripting.

Core Features & Use Cases

  • Initialize computer-controlled players with melee AI setups and baseline behaviors.
  • Manage tech-tree upgrades and restrictions to shape game progression and balance.
  • Orchestrate AI attack waves and difficulty scaling across multiple town points or maps.
  • Provide utility helpers for AI targeting, wave control, and tech-state tracking in Galaxy scripts.

Quick Start

Configure melee AI, wave scaling, and tech-tree restrictions for computer-controlled players.

Frequently Asked Questions about galaxy-ai-and-techtree

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I initialize melee AI for computer-controlled players in StarCraft 2 maps?

Melee AI initialization for StarCraft 2 maps uses Galaxy scripting functions like AIStart and AIBuild to establish baseline behaviors and deterministic computer-controlled player setups.

What is the best way to manage tech-tree upgrades and restrictions in Galaxy scripting?

Managing tech-tree upgrades and restrictions in Galaxy scripting uses TechTreeUpgradeAddLevel and TechTreeRestrictionsEnable functions to shape game progression and balance across standard gameplay and campaigns.

How do I scale AI attack wave difficulty across multiple town points in SC2?

Scaling AI attack wave difficulty across multiple town points in SC2 involves orchestrating wave handling and difficulty scaling logic within Galaxy scripts to control attack timings and intensities.

Can I use this to configure AI targeting and tech-state tracking for custom campaigns?

Yes, configuring AI targeting and tech-state tracking for custom campaigns is supported through utility helpers for wave control and tactical AI behaviors applied within your Galaxy scripts.

Does this approach require specific dependencies for StarCraft 2 map scripting?

No, this approach to StarCraft 2 map scripting requires no external dependencies, operating entirely within the native Galaxy scripting environment to handle AI behavior and tech-tree management.