galaxy-ai-and-techtree

Automate AI behavior, tech-tree upgrades, and wave scaling in Galaxy scripting.

3|2|Updated Mar 3, 2026
One-click install
npx skills add https://github.com/ShadowDragonSC2/Base.SC2Data --skill galaxy-ai-and-techtree-shadowdragonsc2
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: galaxy-ai-and-techtree
Source: https://github.com/ShadowDragonSC2/Base.SC2Data/tree/main/.koda/skills/galaxy-ai-and-techtree
Command: npx skills add https://github.com/ShadowDragonSC2/Base.SC2Data --skill galaxy-ai-and-techtree-shadowdragonsc2

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

AI behavior orchestration and tech-tree management for Galaxy scripting on StarCraft II maps, enabling consistent AI setup and scalable difficulty across waves and AI players.

Core Features & Use Cases

  • AI behavior configuration, including melee AI initialization for computer players.
  • Tech-tree upgrades, upgrade gating, and restrictions to guide AI progression.
  • Wave-based enemy scaling and scripted AI attack waves for dynamic difficulty.
  • Utilities for enforcing unit restrictions and providing tactical AI helpers in Galaxy scripts.

Quick Start

Initialize melee AI for a computer player and apply a basic tech-tree upgrade along with a simple attack-wave script.

Frequently Asked Questions about galaxy-ai-and-techtree

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I initialize melee AI for computer players in StarCraft II Galaxy scripting?

Melee AI initialization in Galaxy scripting requires starting the AI process for computer-controlled players and applying initial behavior configurations to establish baseline enemy automation.

What is the best way to scale AI attack waves dynamically across difficulty levels in Galaxy?

Scaling AI attack waves in Galaxy is achieved through scripted wave management utilities that adjust enemy unit composition and attack timing based on the defined difficulty level of the map.

Can I enforce tech-tree upgrade restrictions and unit limitations for AI in StarCraft II maps?

You can apply tech-tree upgrade gating and unit restrictions within Galaxy scripts to guide AI progression and enforce specific rules on which units computer-controlled players can build.

Does this Galaxy scripting approach require tactical AI helpers for managing enemy waves?

Tactical AI helpers are not strictly required but provide utilities for enforcing unit restrictions and managing scripted attack waves more effectively across varying difficulty levels in StarCraft II.

Why does my StarCraft II AI fail to progress when applying tech-tree upgrades in Galaxy scripts?

AI progression failures in StarCraft II Galaxy scripts often occur when tech-tree upgrades are not properly gated or the melee AI initialization process was not correctly started for the computer player.