galaxy-game-systems
CommunityGalaxy game systems: bank, spawners, revives
System Documentation
What problem does it solve?
Bank save/load, spawner and wave systems, jungle/camp respawn, resource rewards, hero revive/death, tech tree upgrades, and game attribute lobby options in Galaxy script. Use when implementing persistent data storage, enemy wave spawners, neutral camp respawn timers, kill resource rewards, or player revive logic. Do not use for AI wave behavior (use galaxy-ai-and-techtree) or UI (use galaxy-ui-and-dialogs).
Core Features & Use Cases
- Bank save/load: persist per-player data across sessions.
- Spawner & wave systems: create and manage waves with timing.
- Jungle/camp respawn: handle neutral camp respawn timers.
- Resource rewards: grant minerals and gas on relevant events.
- Hero revive/death: manage lifelines and revive flow.
- Tech tree upgrades: track and modify player upgrades over time.
- Game attribute options: read lobby/game attributes for dynamic behavior.
Quick Start
Configure banks, spawners, and revive logic in Galaxy with a single bank per player, a defined spawner loop, and a death callback to trigger respawns.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: galaxy-game-systems Download link: https://github.com/KimPlaybit/Starcraft-2-Editor-Skills/archive/main.zip#galaxy-game-systems Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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