galaxy-code-organization

Community

Modular Galaxy scripting for scalable maps

AuthorKimPlaybit
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Helps teams manage large Galaxy scripting projects by enforcing a clean modular structure, defined include order, and safe boilerplate headers.

Core Features & Use Cases

  • Modular file layout and clear boundaries between core logic, headers, and generated bootstrap code.
  • Defined MapScript.galaxy bootstrap chain and forward declarations to reduce cross-file dependencies.
  • Guidance on auto-generated files (MapScript.galaxy, LibHASH.galaxy, LibHASH_h.galaxy) and how to treat them.
  • Per-file includes and organized UI/data editing modules to enable scalable collaboration.
  • Use Case: For large SC2 maps, segment code into focused modules (UI, data, triggers) with predictable build order.

Quick Start

Organize your Galaxy project by placing shared utilities, headers, and per-module scripts under a clear include order, then rely on MapScript.galaxy to bootstrap and initialize.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: galaxy-code-organization
Download link: https://github.com/KimPlaybit/Starcraft-2-Editor-Skills/archive/main.zip#galaxy-code-organization

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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