What problem does it solve? Choosing an art style, building an asset pipeline, and keeping visuals consistent are common blockers in game development, and this Skill provides structured decision frameworks for each. ## Core Features & Use Cases - Art Style Selection: Decision trees and comparison matrices covering pixel art, vector, hand-painted, PBR 3D, low-poly, and cel-shaded styles. - Asset Pipeline Planning: Phase-by-phase tool and output guidance for both 2D (Aseprite, Spine, TexturePacker) and 3D (Blender, Substance Painter, FBX/glTF) workflows. - Animation & Color Guidance: The 12 animation principles applied to games, frame count guidelines, palette strategies, and resolution rules per platform. - Use Case: An indie developer starting a mobile game can use the style matrix to pick flat vector art, follow the 2D pipeline to produce spritesheets, and apply the naming conventions to keep assets organized. ## Quick Start Ask the AI to recommend an art style and asset pipeline for a casual mobile puzzle game using the game-art skill.