Game Balance

Model frame data, hitboxes, and damage scaling for IKEMEN Go fighting game balance.

1|Updated Jan 27, 2026
One-click install
npx skills add https://github.com/nategarelik/ikemen-forge --skill game-balance-nategarelik
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Game Balance
Source: https://github.com/nategarelik/ikemen-forge/tree/main/skills/game-balance
Command: npx skills add https://github.com/nategarelik/ikemen-forge --skill game-balance-nategarelik

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill provides a structured framework for balancing fighting games by formalizing frame data, hitbox design, damage scaling, and archetype templates for IKEMEN Go.

Core Features & Use Cases

  • Frame data analysis and calculation for consistent and fair combat pacing across characters.
  • Design templates for archetypes (Shoto, Grappler, Rushdown, Zoner, Glass Cannon, Boss) and balance guidelines to accelerate character creation.
  • Implementation guidance for scaling systems (starter proration, tiered damage scaling, guts, red health, and chip damage) with practical examples.

Quick Start

Use the Game Balance Skill to review an existing IKEMEN Go character balance, apply the archetype templates, and integrate basic frame data references into your project.

Frequently Asked Questions about Game Balance

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I balance frame data and damage scaling for fighting game characters in IKEMEN Go?

Fighting game damage scaling works by applying starter-based proration and tiered damage scaling to combos, reducing damage output as hit counts increase. This Skill implements those mechanics alongside guts and red health systems using YAML/INI configurations.

How do I design fighting game archetypes like Shoto or Grappler with proper balance guidelines?

Design fighting game archetypes like Shoto, Grappler, Rushdown, Zoner, Glass Cannon, and Boss by applying structured balance templates that define specific frame data, hitbox design, and damage scaling parameters for each character type.

Can I use YAML and INI configuration files to configure guts and chip damage mechanics?

Yes, you can configure guts, comeback mechanics, red health, and chip damage rules using YAML and INI configuration files, providing a structured framework to tune system mechanics within your IKEMEN Go project.

What is the best way to implement starter-based proration and combo damage scaling?

The best way to implement starter-based proration is by applying tiered damage scaling rules that decay combo damage based on the initial attack type, which this framework handles through predefined reference templates and configuration files.

How do I tune hitboxes and frame data to create fair combat pacing across multiple characters?

Tune hitboxes and frame data by calculating attack startup, active frames, and recovery times to create consistent combat pacing. This framework provides testable frame data references to align character animations and hit detection.