game-brainstorm

Guides structured seven-phase ideation to develop validated game concepts.

Updated Aug 11, 2026
One-click install
npx skills add https://github.com/zerox-core/AI_Game --skill game-brainstorm-zerox-core
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-brainstorm
Source: https://github.com/zerox-core/AI_Game/tree/main/.continue/skills/game-brainstorm
Command: npx skills add https://github.com/zerox-core/AI_Game --skill game-brainstorm-zerox-core

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Raw game ideas often stay vague, unvalidated, or impossible to scope. This Skill turns loose creative energy into a concrete, market-checked, scope-aware game concept through an interactive seven-phase workflow instead of unstructured brainstorming. ## Core Features & Use Cases - Structured Ideation Phases: Walks through creative discovery, concept generation (verb-first, mashup, MDA-backward), market validation, core loop design, pillars, player type validation, and scope feasibility. - Interactive Questioning: Asks the designer direct questions at every phase rather than generating a concept for them, keeping authorship with the user. - Validation Gates: Applies wishlist, elevator, and comparison tests plus market sizing and competitive analysis before a concept proceeds. - Use Case: A solo developer says "I want to make a game but don't know what kind." The Skill guides them from emotional discovery through a 30-second core loop test to a scoped Game Concept Document with a vertical slice plan. ## Quick Start Ask the assistant to start a game brainstorm session to develop a new game concept from scratch, optionally naming a genre or theme.

Frequently Asked Questions about game-brainstorm

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I brainstorm a new game idea with structure?

Use a phased workflow that starts with emotional discovery, generates multiple concepts via verb-first, mashup, and MDA-backward techniques, then validates them against market and scope. This Skill guides that process interactively through seven phases.

What is the MDA framework in game design?

MDA stands for Mechanics, Dynamics, Aesthetics. This Skill uses MDA-backward design: choose target player aesthetics first, derive the dynamics that deliver them, then design mechanics that produce those dynamics.

Does this Skill generate a game concept for me?

No. It is explicitly interactive, not generative. It asks questions, presents frameworks, and lets you supply the substance, so the resulting concept is your own rather than AI-authored.

When should I not use game-brainstorm?

Do not use it for reviewing existing game designs, which belongs to a design review skill, or for market analysis of established concepts, which belongs to market research. It is for creating new concepts from scratch.

How does the workflow test whether a core loop is fun?

It applies the 30-second loop test: strip away progression, unlocks, story, and rewards, then check whether the basic action-feedback-reward cycle is still engaging. If not, the concept needs mechanical redesign before proceeding.

What output does the game brainstorm workflow produce?

It produces a Game Concept Document covering identity, pillars, core loops at four timescales, player type mapping, market validation results, feature tiers, timeline estimates, and a risk register.