game-build
CommunityBuild Godot features using technique-mapped builds.
AuthorAirMile
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Build features for Godot 4.x by mapping requirements to design techniques (TDD, Implementation First, or Implementation Only) and generating a coherent build plan with tests and playtest readiness.
Core Features & Use Cases
- TDD-driven test scaffolding for each feature, including a test plan and RED-GREEN-REFACTOR cycles.
- Implementation-first visual/scene setup and resource creation guided by feature.json.
- Full build pipeline: define, plan, build, test, debug, refactor, and integration playtests.
Quick Start
Define your feature with /game-define and then run /game-build to start the technique-mapped build cycle.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-build Download link: https://github.com/AirMile/claude-config/archive/main.zip#game-build Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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