game-build

Community

Build Godot features using technique-mapped builds.

AuthorAirMile
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Build features for Godot 4.x by mapping requirements to design techniques (TDD, Implementation First, or Implementation Only) and generating a coherent build plan with tests and playtest readiness.

Core Features & Use Cases

  • TDD-driven test scaffolding for each feature, including a test plan and RED-GREEN-REFACTOR cycles.
  • Implementation-first visual/scene setup and resource creation guided by feature.json.
  • Full build pipeline: define, plan, build, test, debug, refactor, and integration playtests.

Quick Start

Define your feature with /game-define and then run /game-build to start the technique-mapped build cycle.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-build
Download link: https://github.com/AirMile/claude-config/archive/main.zip#game-build

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.