What problem does it solve? It turns vague game ideas into precisely specified, testable mechanical systems, covering core loops, economy models, balance formulas, progression curves, and onboarding design so teams stop guessing and start tuning. ## Core Features & Use Cases - Four-Timescale Core Loop Design: Defines the 30-second, 5-minute, session, and progression loops with feedback, decision points, and mastery gradients. - Economy & Balance Modeling: Maps currency faucets and sinks, defines TTK/DPS formulas, progression curve shapes, and tunable variable ranges with simulation guidance. - GDD Ownership & Structured Outputs: Produces core loop documents, balance specifications, and economy health dashboards with acceptance criteria and tuning knobs. - Use Case: Ask it to design a core loop for a roguelike deckbuilder and receive a full loop breakdown, reward schedule, and balance spec with formulas and edge cases. ## Quick Start Ask the assistant to design the core loop and balance specification for your game concept, including target TTK values and progression curve choices.