What problem does it solve? Turning a natural-language game idea into a complete, playable browser game requires coordinating art direction, architecture, asset generation, implementation, and visual verification, which is error-prone when done ad hoc. ## Core Features & Use Cases - Staged production pipeline: Runs godogen's disciplined workflow (visual target, risk decomposition, architecture, asset planning, implementation, visual verification) adapted to a Manus WebDev React host. - Built-in art generation: Replaces paid Gemini/Grok/Tripo3D CLIs with Manus built-in image generation, producing reference images, textures, and sprites wired in as Babylon textures. - Visual verification and deployment: Verifies gameplay with screenshots against the WebDev preview and ships via WebDev Publish to a live site. - Use Case: Describe a game like "a top-down dungeon crawler with a knight, enemies, and collectible coins" and receive a deployed, playable Babylon.js game with generated art. ## Quick Start Ask the agent to build a browser game from your idea, for example: "Use the game-dev skill to build a 3D endless runner where a robot dodges obstacles and collects coins."