game__genre--building-endless-runner
CommunityBuild polished endless runners for mobile.
Software Engineering#level-design#procedural-generation#endless-runner#beat-based-generation#mobile-game#collision-system#speed-curve
Authorerikhazzard
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Designing seamless, scalable endless runners is hard: you must balance rhythm, solvability, and performance across devices while keeping players engaged.
Core Features & Use Cases
- Beat-based obstacle generation using templates and rest gaps to maintain challenge and flow
- Ground segment recycling and pooling to support infinite play without memory spikes
- Near-miss scoring, power-ups, revival systems, and a flexible juice/FX layer
- Deterministic fixed-timestep loop, beat-to-pixel conversion, and anti-tunneling safeguards
- Optional composable dashboards for tuning speed curves and difficulty tiers
Quick Start
Integrate this skill into your endless-runner project to begin generating beat-based obstacle sequences and tune the speed curve.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game__genre--building-endless-runner Download link: https://github.com/erikhazzard/vasir/archive/main.zip#game-genre-building-endless-runner Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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