game-localization-manager

Plans and manages game localization pipelines from i18n architecture through linguistic QA.

Updated Aug 11, 2026
One-click install
npx skills add https://github.com/zerox-core/AI_Game --skill game-localization-manager-zerox-core
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-localization-manager
Source: https://github.com/zerox-core/AI_Game/tree/main/.continue/skills/game-localization-manager
Command: npx skills add https://github.com/zerox-core/AI_Game --skill game-localization-manager-zerox-core

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Game teams often treat localization as an afterthought, resulting in hardcoded strings, overflowing text boxes, broken CJK line breaks, missing RTL support, and culturally inappropriate content discovered days before certification. This Skill provides a complete localization management methodology covering internationalization architecture, translation workflows, cultural adaptation, and linguistic QA. ## Core Features & Use Cases - i18n Architecture Audits: Produces a localization readiness audit checking string externalization, parameterized strings, pluralization, Unicode rendering, RTL support, CJK line-breaking, and pseudolocalization in CI. - Localization Planning: Generates plans with word counts, target language tiers (EFIGS, CJK, growth markets), timelines, budget estimates, and risk registers. - Translation Workflow Management: Covers string extraction, glossary/termbase creation, translator context packages, translation memory, integration validation, and LQA cycles. - Cultural & Regional Guidance: Details censorship and rating requirements for China, Germany, Japan, the Middle East, and Australia, plus color, symbol, and humor adaptation guidance. - Use Case: A studio preparing an 80K-word game for EFIGS plus Chinese and Japanese can request a full localization plan including engineering effort, per-language LQA hours, and a remediation roadmap for i18n gaps. ## Quick Start Ask the assistant to audit your game's codebase for localization readiness and produce a localization plan for your target languages.

Frequently Asked Questions about game-localization-manager

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I prepare my game for localization?

Start with i18n engineering on day one: externalize every player-facing string into a key-value string table, use parameterized strings instead of concatenation, support Unicode rendering, and run pseudolocalization in CI to catch hardcoded strings and text overflow early.

What is pseudolocalization and why use it?

Pseudolocalization replaces strings with accented, lengthened variants to simulate translation effects before real translation begins. It reveals hardcoded strings, text overflow, concatenation bugs, and encoding issues, and can run in CI to catch i18n regressions automatically.

How much text expansion should game UI support for translation?

Design UI text containers for at least 150% expansion relative to English. German averages 30% longer than English and Finnish up to 40%, so fixed-size text boxes will overflow without auto-resizing or scrolling layouts.

What does RTL support require for Arabic game localization?

RTL support requires mirroring the entire UI layout, implementing the Unicode Bidirectional Algorithm for mixed-direction strings, and using text shaping like HarfBuzz for Arabic's connected script. Gameplay direction and media controls are not mirrored.

When should I not use machine translation for game text?

Machine translation is acceptable only for low-risk strings like item names and short UI labels with mandatory human review. Narrative, humor, and emotional content require professional translators because MT produces quality failures in context-dependent writing.

What content restrictions apply when releasing a game in China?

China prohibits skeletons and exposed bones, blood must be recolored or removed, ghost themes need scientific framing, and gambling depictions and political content are restricted. Blizzard famously remodeled WoW undead characters to add flesh over bones for this market.