What problem does it solve? Game teams often treat localization as an afterthought, resulting in hardcoded strings, overflowing text boxes, broken CJK line breaks, missing RTL support, and culturally inappropriate content discovered days before certification. This Skill provides a complete localization management methodology covering internationalization architecture, translation workflows, cultural adaptation, and linguistic QA. ## Core Features & Use Cases - i18n Architecture Audits: Produces a localization readiness audit checking string externalization, parameterized strings, pluralization, Unicode rendering, RTL support, CJK line-breaking, and pseudolocalization in CI. - Localization Planning: Generates plans with word counts, target language tiers (EFIGS, CJK, growth markets), timelines, budget estimates, and risk registers. - Translation Workflow Management: Covers string extraction, glossary/termbase creation, translator context packages, translation memory, integration validation, and LQA cycles. - Cultural & Regional Guidance: Details censorship and rating requirements for China, Germany, Japan, the Middle East, and Australia, plus color, symbol, and humor adaptation guidance. - Use Case: A studio preparing an 80K-word game for EFIGS plus Chinese and Japanese can request a full localization plan including engineering effort, per-language LQA hours, and a remediation roadmap for i18n gaps. ## Quick Start Ask the assistant to audit your game's codebase for localization readiness and produce a localization plan for your target languages.