What problem does it solve?
This Skill coordinates the complex work of preparing a game for multiple languages and regions, reducing missed strings, broken placeholders, cultural issues, RTL layout defects, and localization release risks.
Core Features & Use Cases
- String Management: Scan for hardcoded text, extract translation-ready entries, validate completeness, placeholders, length limits, plural forms, encoding, and stale or orphaned keys.
- Localization Production: Generate translator briefs, coordinate cultural reviews, manage voice-over scripts and validation, check RTL support, and enforce string freezes.
- Release QA: Produce coverage reports and structured localization QA verdicts for each shipping locale, including UI overflow, contextual accuracy, VO integration, and platform certification requirements.
- Use Case: Before releasing a Godot game in Arabic, German, and Japanese, use this Skill to find untranslated strings, validate translation tables, review cultural risks, check RTL layout requirements, and prepare locale-specific QA reports.
Quick Start
Use the localize skill with the qa subcommand to run the complete localization quality assurance process for the target locales.