localize

Automate video game localization from string extraction to QA.

Updated May 16, 2026
One-click install
npx skills add https://github.com/SeongHuni/LightNShadowSurviver --skill localize-seonghuni
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: localize
Source: https://github.com/SeongHuni/LightNShadowSurviver/tree/main/GameStudio/codex/skills/localize
Command: npx skills add https://github.com/SeongHuni/LightNShadowSurviver --skill localize-seonghuni

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires Read, Glob, Grep, Write, Bash, Task, AskUserQuestion, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill streamlines the entire game localization process, from scanning for hardcoded strings to cultural review and QA, ensuring a seamless and high-quality translation experience.

Core Features & Use Cases

  • Full Localization Pipeline: Covers all aspects of localization, including scanning, extracting, validating, generating briefs, cultural review, voice-over management, RTL checks, string freeze, and QA.
  • Modes: Offers various modes like scan, extract, validate, status, brief, cultural-review, vo-pipeline, rtl-check, freeze, and qa for different stages of localization.
  • Use Case: For a game developer looking to localize their game into multiple languages, this Skill can automate the process, catch errors early, and ensure cultural accuracy.

Quick Start

Run the localize skill with the 'scan' mode to find hardcoded strings in your game code.

Frequently Asked Questions about localize

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate game localization for hardcoded strings across multiple languages?

RTL text and multiple file formats are supported during game localization through dedicated checks. The pipeline includes an rtl-check mode to handle right-to-left text formatting and validates various file formats to ensure accurate rendering across different languages.

Does this game localization pipeline support RTL text and various file formats?

RTL text and multiple file formats are supported during game localization through dedicated checks. The pipeline includes an rtl-check mode to handle right-to-left text formatting and validates various file formats to ensure accurate rendering across different languages.

What is the best way to start extracting strings for video game translation?

A comprehensive localization pipeline includes cultural review and a voice-over pipeline. Cultural review checks translations for regional appropriateness, while the vo-pipeline mode manages voice-over assets, ensuring audio localization matches the cultural context and string freezes.

Can I manage voice-over assets and cultural reviews in the same localization workflow?

A comprehensive localization pipeline includes cultural review and a voice-over pipeline. Cultural review checks translations for regional appropriateness, while the vo-pipeline mode manages voice-over assets, ensuring audio localization matches the cultural context and string freezes.

What steps are needed to freeze strings and run QA on localized game files?

To freeze strings and run QA, you validate extracted text, execute cultural reviews, and apply a freeze mode to lock translations. The final QA mode then scans the locked files to catch formatting or contextual errors before release.