What problem does it solve? Setting up a new Phaser 4 game requires navigating dozens of GameConfig options across renderer selection, canvas placement, scaling modes, pixel art rendering, and FPS limits, where misconfigured values cause silent failures or unexpected behavior. ## Core Features & Use Cases - Renderer and Boot Configuration: Choose between AUTO, CANVAS, WEBGL, and HEADLESS renderers and understand the full boot sequence from config parsing to the game loop. - Scaling and Pixel Art Setup: Apply scale modes like FIT, RESIZE, and EXPAND with centering, zoom, and pixel art or smooth pixel art rendering options. - Lifecycle and Gotcha Guidance: Manage pause, resume, and destroy flows while avoiding common mistakes like fps.target not enforcing frame rate or transparent overriding backgroundColor. - Use Case: You are building a retro pixel art game for a game jam and need a 320x240 canvas scaled up crisply to fill the browser window, so you configure pixelArt with FIT scale mode and ZOOM_2X using the provided pattern. ## Quick Start Create a new Phaser 4 game config for a pixel art game that scales to fit the browser window with a 60 FPS target.