orion-gamemode-experience-framework

Official

Design data-driven Unreal gameplay flows

AuthorOrionUE
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill prevents Unreal Engine gameplay logic from becoming tightly coupled inside GameMode by guiding developers toward scalable Experience-driven configuration patterns.

Core Features & Use Cases

  • Experience Workflow Design: Configure GameMode, WorldSettings, Experience definitions, ActionSets, PawnData, AbilitySets, and GameFeatures for modular gameplay.
  • Gameplay Configuration Guidance: Manage Experience loading, AssetManager scanning, player setup, input bindings, and ability activation relationships.
  • Use Case: Build a new game mode or level experience by composing reusable assets and systems instead of adding custom gameplay branches into framework classes.

Quick Start

Use the orion-gamemode-experience-framework skill to configure a new Unreal Engine level with an Experience asset, PawnData, ActionSets, and gameplay input flow.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: orion-gamemode-experience-framework
Download link: https://github.com/OrionUE/Orion_FreeEdition/archive/main.zip#orion-gamemode-experience-framework

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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