orion-character-pawn-framework
OfficialBuild reliable Unreal character and Pawn systems.
AuthorOrionUE
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps Unreal Engine developers avoid fragmented character setup by providing a structured workflow for configuring Pawns, Character Blueprints, PawnData, input, abilities, and spawning systems across the Orion framework.
Core Features & Use Cases
- Character Framework Guidance: Configure AOrionCharacter, PawnExtension, PawnControl, HeroComponent, PlayerController components, and Character Blueprint inheritance following framework conventions.
- PawnData and Gameplay Integration: Set up PawnClass, AbilitySets, InputConfig, TagRelationshipMapping, Experience DefaultPawnData, and GameFeature-driven player initialization.
- Spawning and Validation Workflows: Handle PlayerSpawningManagerComponent, CharacterSpawnerManager, PlayerStart setup, and common initialization or input troubleshooting scenarios.
Quick Start
Use the orion-character-pawn-framework skill to configure a new Unreal Engine character with the correct PawnData, input, ability, Experience, and spawning setup.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: orion-character-pawn-framework Download link: https://github.com/OrionUE/Orion_FreeEdition/archive/main.zip#orion-character-pawn-framework Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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