gameplay-implementation-review

Review game code changes across three passes for design intent and quality.

58|6|Updated Mar 22, 2026
One-click install
npx skills add https://github.com/fagemx/gstack-game --skill gameplay-implementation-review
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gameplay-implementation-review
Source: https://github.com/fagemx/gstack-game/tree/main/skills/gameplay-implementation-review
Command: npx skills add https://github.com/fagemx/gstack-game --skill gameplay-implementation-review

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Ensures that gameplay handoffs survive implementation by validating design intent against concrete code changes and by flagging scope drift, soul preservation gaps, and misalignments early in the review process.

Core Features & Use Cases

  • Pass 0: Design Intent Survival — verifies that handoff acceptance criteria and the mechanic's soul are preserved in code.
  • Pass 1: Critical Issues — detects frame budget violations, memory risks, serialization problems, input latency, and security concerns.
  • Pass 2: Informational — highlights data-driven gaps, organization, testing, performance, and consistency issues.
  • Adversarial Pass (optional) — for large diffs to stress-test the implementation.
  • Artifact output — writes a structured report to the shared project directory for downstream reviews (game-qa, game-ship, etc.).

Quick Start

Run the workflow against a pull request to generate a structured implementation review report in the project artifacts directory.

Frequently Asked Questions about gameplay-implementation-review

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I verify design intent is preserved during gameplay code review?

To verify design intent during gameplay code review, perform a structured three-pass workflow validating handoff acceptance criteria, mechanic soul preservation, and code quality against concrete pull request changes.

What is the best way to review gameplay PRs for scope drift and soul preservation?

The best way to review gameplay PRs for scope drift is a three-pass workflow checking design intent survival, critical issues like frame budget violations, and informational findings to flag misalignments early.

How do I detect frame budget violations and input latency in game code changes?

Detect frame budget violations and input latency by executing Pass 1 of the gameplay review workflow, which identifies critical performance issues, memory risks, and serialization problems in code changes.

Can I apply gameplay implementation review across different game engines and team workflows?

Yes, you can apply gameplay implementation review across different game engines and team workflows, validating code changes and design intent without requiring specific dependencies or component setups.

How do I generate a structured artifact report for game QA handoffs?

Generate a structured artifact report for game QA by running the review workflow against a pull request, outputting the implementation review findings to the shared project directory for downstream consumption.

When should I use the adversarial pass for gameplay code review?

Use the adversarial pass for gameplay code review when evaluating large diffs, stress-testing the implementation to surface deeper scope drift and design-value alignment issues not caught by standard passes.