What problem does it solve? Turning raw terrain photos or reference images into consistent, game-ready 2D backgrounds is slow and often produces inconsistent styles across scenes. This Skill standardizes the transformation of local terrain references into polished pixel-paint fantasy backgrounds that share one art direction and fit gameplay UI layouts. ## Core Features & Use Cases - Style-Transfer Pipeline: Converts desert, snow mountain, purple fungal basin, and other terrain references into 16:9 pixel-paint backgrounds with controlled dithering, posterized values, and restrained color grading. - Node-Type Variants: Provides distinct dressing rules for battle, elite, and boss scenes, plus runtime FX guidance for spores, fog, and ground glow. - Batch Workflow & QA: Defines a proof-first batch process with frozen canonical prompts, stable file naming, and a QA checklist covering composition, readability, and Godot import readiness. - Use Case: Given a folder of desert dune photos, produce a proof background, lock the accepted prompt, then batch-generate variants like scene_bg_desert_oasis_v001.png ready for Godot battle scenes. ## Quick Start Use the gameps skill to turn my local desert reference image into a 16:9 pixel-paint game background following the default output spec.