What problem does it solve?
This Skill determines whether a game project is ready to advance between defined development phases by verifying required artifacts, quality checks, and director assessments, and by producing a clear PASS, CONCERNS, or FAIL verdict with actionable blockers and recommendations.
Core Features & Use Cases
- Artifact verification: Glob and read repository files to confirm presence and meaningful content for GDDs, ADRs, tests, playtests, sprints, and other phase-specific artifacts.
- Quality gating: Run structural checks (ADR dependency cycles, test suite execution, cross-GDD consistency) and flag manual checks where automated verification is insufficient.
- Director panel orchestration: Spawn parallel director subagents (creative, technical, producer, art) and consolidate their READY/CONCERNS/NOT READY assessments into the final verdict.
- Governance actions: Offer next-step commands, chain-of-verification questioning, and — with explicit user approval — write the new stage to production/stage.txt on PASS.
- Use case example: Ask "are we ready to move to Production?" to get a structured pass/fail verdict, prioritized blockers, and recommended follow-up actions.
Quick Start
Run gate-check to validate the next phase by specifying the target phase or letting it auto-detect and confirm before proceeding.