gate-check

Validate game development phase transitions and produce a PASS/CONCERNS/FAIL verdict.

14|1|Updated Apr 12, 2026
One-click install
npx skills add https://github.com/Euraika-Labs/Codex-Code-Game-Studios --skill gate-check-euraika-labs
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gate-check
Source: https://github.com/Euraika-Labs/Codex-Code-Game-Studios/tree/main/.agents/skills/gate-check
Command: npx skills add https://github.com/Euraika-Labs/Codex-Code-Game-Studios --skill gate-check-euraika-labs

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill determines whether a game project is ready to advance between defined development phases by verifying required artifacts, quality checks, and director assessments, and by producing a clear PASS, CONCERNS, or FAIL verdict with actionable blockers and recommendations.

Core Features & Use Cases

  • Artifact verification: Glob and read repository files to confirm presence and meaningful content for GDDs, ADRs, tests, playtests, sprints, and other phase-specific artifacts.
  • Quality gating: Run structural checks (ADR dependency cycles, test suite execution, cross-GDD consistency) and flag manual checks where automated verification is insufficient.
  • Director panel orchestration: Spawn parallel director subagents (creative, technical, producer, art) and consolidate their READY/CONCERNS/NOT READY assessments into the final verdict.
  • Governance actions: Offer next-step commands, chain-of-verification questioning, and — with explicit user approval — write the new stage to production/stage.txt on PASS.
  • Use case example: Ask "are we ready to move to Production?" to get a structured pass/fail verdict, prioritized blockers, and recommended follow-up actions.

Quick Start

Run gate-check to validate the next phase by specifying the target phase or letting it auto-detect and confirm before proceeding.

Frequently Asked Questions about gate-check

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate project readiness before moving to the next development phase?

To validate project readiness for phase transitions, you can run a phase-gate check that verifies required artifacts like GDDs, ADRs, and playtests, then returns a PASS, CONCERNS, or FAIL verdict with specific blockers and recommendations.

What does a phase-gate review check in a game development repository?

A phase-gate review checks game development repositories for required design and architecture artifacts, test execution results, and playtest data, while also running structural checks like ADR dependency cycles and cross-GDD consistency.

Can I automate release readiness checks using subagents for different director roles?

Yes, you can automate release readiness by spawning parallel director subagents for creative, technical, producer, and art assessments, consolidating their READY or NOT READY verdicts into a final phase transition recommendation.

How do design reviews handle manual quality gating when automated artifact verification is insufficient?

Design reviews handle quality gating by running structural automated checks for artifacts and tests, while explicitly flagging manual checks for areas where automated verification is insufficient to confirm phase readiness.

What happens to production stage tracking when a phase-gate review returns a PASS verdict?

When a phase-gate review returns a PASS verdict, it can offer governance actions to write the new stage directly to production/stage.txt, but only after receiving explicit user approval to modify the file.

Do I need specific project files to run a phase transition check on my game studio workflow?

Yes, running a phase transition check requires repository file access to confirm the presence and meaningful content of phase-specific artifacts like GDDs, architecture decision records, and sprint documentation.