gate-check

Validate game development phase readiness and produce PASS/CONCERNS/FAIL verdicts.

1|Updated May 5, 2026
One-click install
npx skills add https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios --skill gate-check-xganqaq
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gate-check
Source: https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios/tree/main/.claude/skills/gate-check
Command: npx skills add https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios --skill gate-check-xganqaq

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill prevents teams from advancing prematurely by validating whether the project meets phase-specific readiness requirements and surfacing concrete blockers.

Core Features & Use Cases

  • Phase-gate verdicts: Produces a PASS/CONCERNS/FAIL recommendation with explicit missing artifacts and failing quality checks.
  • Automated artifact + content validation: Checks that required files exist and contain meaningful content rather than placeholders.
  • Collaborative director panel: Runs parallel director assessments (creative, technical, producer, art) in lean mode to detect cross-domain risks before deciding.
  • Stage update on PASS: When the user confirms, updates production/stage.txt to reflect the newly approved stage.

Quick Start

Run gate-check for the Production phase by asking the AI to: validate readiness for production using the gate-check skill.

Frequently Asked Questions about gate-check

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check project readiness before advancing game production phases?

Project readiness checks validate required artifacts, quality gates, and cross-domain director assessments before advancing game production phases. The system discovers files and verifies content across design, architecture, production plans, and QA evidence to produce a PASS, CONCERNS, or FAIL verdict.

What is phase gate validation in game development?

Phase gate validation is the process of ensuring a game project meets phase-specific requirements before transitioning stages. It prevents premature advancement by surfacing concrete blockers through automated artifact discovery, content checks, and parallel director panel assessments across creative, technical, producer, and art domains.

How do I validate that required design and architecture artifacts exist before pre-production?

To validate artifacts before pre-production, the system performs file system discovery and content checks across design, architecture, and production plans. It ensures required files exist and contain meaningful content rather than placeholders, flagging missing artifacts as blockers for the stage transition.

Can I run director assessments in parallel with automated artifact checks during a phase gate review?

Yes, you can run director assessments in parallel with artifact checks during a phase gate review. The system evaluates creative, technical, producer, and art domains in lean mode to detect cross-domain risks alongside automated file validation before producing the final readiness verdict.

What happens when a phase gate review returns a PASS verdict for game production?

When a phase gate review returns a PASS verdict, the system recommends advancing the game development lifecycle. Upon user confirmation, it automatically updates the production stage file to reflect the newly approved stage, such as transitioning from Pre-Production to Production.

Does phase gate validation require explicit target-phase input or can it auto-detect transitions?

Phase gate validation supports both explicit target-phase input and auto-detect modes for transitions. Whether moving from Concept to Systems Design or Polish to Release, the system applies the appropriate phase-specific readiness requirements and quality gates to validate the project.