What problem does it solve? Turning a Game Design Document, architecture decisions, and UX specifications into a structured, developer-ready backlog of epics and stories is slow and error-prone. This Skill guides a collaborative, step-by-step workflow that extracts every requirement and decomposes it into actionable stories with testable acceptance criteria. ## Core Features & Use Cases - Requirements Extraction: Validates and parses GDD, Architecture, and UX Design documents to inventory all FRs, NFRs, and UX design requirements. - Epic Design: Organizes requirements into user-value-focused epics with a full FR coverage map and explicit user approval gates. - Story Generation: Produces stories in As a/I want/So that format with Given/When/Then acceptance criteria, sized for a single dev agent. - Use Case: After finishing a GDD for a new game, run this workflow to produce a complete epics.md where every requirement maps to at least one validated story ready for development. ## Quick Start Ask the assistant to create epics and stories from the GDD, architecture, and UX documents in the planning artifacts folder.