gds-create-narrative

Create narrative design documents for games through an 11-step collaborative workflow.

1|Updated Sep 18, 2026
One-click install
npx skills add https://github.com/PastaSus/egg-defender --skill gds-create-narrative-pastasus
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gds-create-narrative
Source: https://github.com/PastaSus/egg-defender/tree/main/.agents/skills/gds-create-narrative
Command: npx skills add https://github.com/PastaSus/egg-defender --skill gds-create-narrative-pastasus

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Game developers often struggle to structure story ideas into a complete, production-ready narrative design document. This Skill guides users through a disciplined, step-by-step workflow that turns scattered story concepts into a comprehensive narrative-design.md covering premise, characters, world, dialogue, and production scope. ## Core Features & Use Cases - 11-Step Guided Workflow: Sequentially covers initialization, story foundation, story beats, characters, world-building, dialogue systems, environmental storytelling, narrative delivery, gameplay integration, production planning, and completion with relationship maps and timelines. - GDD-Aware Initialization: Loads an existing Game Design Document to align narrative complexity (Critical, Heavy, Moderate, Light) with the game type, and supports resuming partially completed documents via frontmatter state tracking. - Collaborative Facilitation: Acts as a narrative design facilitator that elicits the user's own story ideas through structured questions, with Advanced Elicitation and Party Mode refinement menus at every step. - Use Case: A solo indie developer with a finished GDD for a story-driven RPG uses this Skill to produce a full narrative design document, including character arcs, branching dialogue plans, and writing scope estimates, ready to hand off to writers and engineers. ## Quick Start Ask the agent to create a narrative design for your game, and it will load your GDD, assess narrative complexity, and walk you through each step interactively.

Frequently Asked Questions about gds-create-narrative

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a narrative design document for my game?

Invoke the narrative workflow after completing a Game Design Document. The skill guides you through 11 sequential steps covering premise, themes, story beats, characters, world-building, dialogue, and production planning, saving everything to a narrative-design.md file.

Do I need a GDD before starting narrative design?

A GDD is strongly recommended because the workflow loads it to assess narrative complexity and align the story with game mechanics. You can proceed without one, but the workflow will ask more questions and the checklist flags a missing GDD as a critical failure.

Can I resume a partially completed narrative design document?

Yes. The workflow tracks progress in the output file's frontmatter using a stepsCompleted array. On activation it detects existing narrative documents and offers to continue from the correct step, review current content, or restart the last step.

What narrative complexity levels does the workflow support?

Four levels: Critical (story is the game, like visual novels), Heavy (story-driven RPGs), Moderate (story enhances gameplay), and Light (story provides context). Light-level games are offered a quick narrative option instead of the full document.

Does the workflow write the actual story content for me?

No. It acts as a facilitator that draws out your ideas through structured questions and organizes them into the document. It never generates narrative content without your input, though Advanced Elicitation and Party Mode options help refine drafts.

What outputs does the completed narrative workflow produce?

A narrative-design.md containing story foundation, beats, character profiles and arcs, world and lore, dialogue framework, environmental storytelling, delivery methods, gameplay integration, production scope, plus appendix visualizations like a character relationship map and story timeline.