What problem does it solve? Setting up a game test framework from scratch requires engine-specific knowledge of directory structures, assembly definitions, module build files, and framework configuration, which slows teams down before they write a single test. ## Core Features & Use Cases - Engine Detection: Automatically identifies Unity, Unreal, or Godot projects by inspecting project files such as ProjectSettings.asset, .uproject, or project.godot. - Framework Scaffolding: Creates the correct directory structure, configuration files (asmdef, Build.cs, gut_config.json), and sample unit and integration tests for the detected engine. - Documentation Generation: Produces a tests/README.md covering how to run tests locally, CI integration commands, and testing best practices. - Use Case: A team starting a new Godot project can run this workflow to get a GUT-based test suite with sample unit and integration tests plus documentation, ready to extend immediately. ## Quick Start Ask the assistant to set up a test framework for your game project and it will detect the engine and scaffold the appropriate testing infrastructure.