What problem does it solve? Setting up a game testing framework from scratch requires engine-specific knowledge of directory structures, assembly definitions, build modules, and configuration files, which slows teams down before they write a single test. ## Core Features & Use Cases - Engine Detection: Automatically identifies Unity, Unreal, or Godot projects by inspecting project files such as ProjectSettings.asset, .uproject files, or project.godot. - Framework Scaffolding: Creates the correct directory structure, configuration files (asmdef, Build.cs, gut_config.json), and working sample tests for the detected engine. - Documentation Generation: Produces a tests/README.md with run instructions, CI integration commands, and best practices. - Use Case: A team starting a new Godot project can run this workflow to get a GUT-based test setup with sample unit and integration tests, ready to extend with real game tests. ## Quick Start Set up a test framework for my game project by detecting the engine and scaffolding the appropriate testing infrastructure.