What problem does it solve? Game teams often jump into building menus, HUDs, and input schemes without a written contract, causing inconsistent visuals and behavior across screens. This Skill facilitates a structured elicitation process that captures the developer's vision and distills it into two authoritative specification documents. ## Core Features & Use Cases - Dual specification contracts: Produces DESIGN.md (visual identity tokens per the Google Labs spec) and EXPERIENCE.md (information architecture, HUD behavior, input schemes, game feel, accessibility, player journeys). - Three operating modes: Create new UX specs, Update existing ones with conflict detection, or Validate a spine pair with parallel reviewer lenses and a consolidated HTML/Markdown report. - Creative tooling: Renders HTML color themes, design directions, Excalidraw wireframes, and key-screen mockups to help developers decide visually. - Use Case: A developer says "help me plan the game UX" for a roguelike; the Skill interviews them about platforms, input schemes, and HUD diegesis, then delivers DESIGN.md and EXPERIENCE.md ready for architecture and story development. ## Quick Start Ask the assistant to help you plan the game UX and design the HUD for your game project.