gdunit-driver
CommunityVerify Godot code with unit tests.
System Documentation
What problem does it solve?
This Skill eliminates the slow, error-prone process of manually checking whether Godot gameplay logic and utilities behave correctly by running gdUnit4 tests and converting results into actionable structured output.
Core Features & Use Cases
- Run gdUnit4 unit tests reliably: Executes the gdUnit4 CLI runner in headless mode across supported Godot 4.x/v5.x/v6.x setups, targeting both GDScript and C# test files.
- Diagnose failures with structured results: Parses stdout (with ANSI stripping) and can generate JUnit XML reports for CI workflows.
- Support common test patterns: Handles single-file, multiple-file, and directory test discovery, plus guidance for timeouts, async/signal testing, scene-tree execution via SceneRunner, and C# build prerequisites.
Use cases: after writing or modifying gameplay code, investigate failing assertions quickly, ensure new tests follow gdUnit4 conventions, and produce machine-readable test reports for automation.
Quick Start
Run the gdUnit4 test driver from your Godot project to execute your test files headlessly and get pass/fail status plus failure details with file locations.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: gdunit-driver Download link: https://github.com/RandallLiuXin/GodotMaker/archive/main.zip#gdunit-driver Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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