gdunit-driver

Community

Verify Godot code with unit tests.

AuthorRandallLiuXin
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill eliminates the slow, error-prone process of manually checking whether Godot gameplay logic and utilities behave correctly by running gdUnit4 tests and converting results into actionable structured output.

Core Features & Use Cases

  • Run gdUnit4 unit tests reliably: Executes the gdUnit4 CLI runner in headless mode across supported Godot 4.x/v5.x/v6.x setups, targeting both GDScript and C# test files.
  • Diagnose failures with structured results: Parses stdout (with ANSI stripping) and can generate JUnit XML reports for CI workflows.
  • Support common test patterns: Handles single-file, multiple-file, and directory test discovery, plus guidance for timeouts, async/signal testing, scene-tree execution via SceneRunner, and C# build prerequisites.

Use cases: after writing or modifying gameplay code, investigate failing assertions quickly, ensure new tests follow gdUnit4 conventions, and produce machine-readable test reports for automation.

Quick Start

Run the gdUnit4 test driver from your Godot project to execute your test files headlessly and get pass/fail status plus failure details with file locations.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: gdunit-driver
Download link: https://github.com/RandallLiuXin/GodotMaker/archive/main.zip#gdunit-driver

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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