What problem does it solve? Creating consistent, engine-ready 2D sprite animations is hard: AI-generated sheets often drift in scale, cross cell edges, or mix unrelated actions into unusable atlases. This Skill turns natural-language requests into structured sprite asset plans, generates raw sheets with built-in image generation on a solid magenta background, and deterministically postprocesses them into clean, aligned, QC-validated frames. ## Core Features & Use Cases - Asset Plan Inference: Automatically decides asset type, action, grid shape, and bundle structure (hero action bundles, spell bundles, prop packs, 4-direction walk sheets) from a plain-language request. - Deterministic Postprocessing: Chroma-key magenta cleanup, frame extraction, component filtering, scale-preserving alignment, strict QC metrics (body scale CV, anchor drift, edge touch), and transparent PNG/GIF export via local Python scripts. - Engine Integration: Emits Godot Sprite3D contracts and validated multi-action bundles with shared cross-action scale profiles so idle, run, and attack animations stay consistent. - Use Case: Ask for a side-view hero with idle, run, shoot, and jump animations; the Skill generates one QC'd grid sheet per action, keeps projectiles and muzzle flashes as separate FX sheets, and optionally assembles a final engine atlas. ## Quick Start Use the generate2dsprite skill to create a 2x2 idle animation sheet for a fire dragon creature with transparent background and GIF export.