gm-finalize
CommunityArchive a game tag and reset the pipeline.
Software Engineering#workflow automation#godot#plan validation#git tagging#documentation snapshot#game dev pipeline#e2e evidence
AuthorRandallLiuXin
Version1.0.0
Installs0
System Documentation
What problem does it solve?
gm-finalize seals the current GodotMaker tag so the next /gm-gdd iteration starts from a clean, archived baseline instead of carrying stale per-tag working state.
Core Features & Use Cases
- Validates readiness before sealing: checks for a valid PLAN.md tag state, an accepted plan event, existing final approval, and basic build/document consistency so broken tags are not archived.
- Archives per-tag deliverables: snapshots GDD/PLAN/STRUCTURE/STYLE/SCENES/MEMORY plus evaluation results and evidence into docs/tags/<Tag>/ for traceable postmortems.
- Bundles release metadata for the tag: generates docs/tags/<Tag>/CHANGELOG.md and writes .godotmaker/final_report.json, then creates the git tag locally.
- Resets per-tag runtime state: truncates the next stage.jsonl/metrics_current so subsequent /gm-gdd rounds don’t inherit old runtime artifacts.
Quick Start
Run /gm-finalize when the current tag’s /gm-gdd workflow has completed and you want to seal and archive it for the next tag.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: gm-finalize Download link: https://github.com/RandallLiuXin/GodotMaker/archive/main.zip#gm-finalize Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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